Recording...
Stop
⇄
✕
MilkSlop Visualizer
Expand All Sections
Preset Library
Select Core Preset...
Randomize
Save Preset
Load Preset
Audio Input
Tap to tempo
--- BPM
Loop Audio
Play Demo Audio
Load Audio File
Macros
Recording & Export
3840x2160 (4K UHD)
2560x1440 (1440p QHD)
1920x1080 (1080p FHD)
1280x720 (720p HD)
1080x1920 (9:16 Portrait)
720x1280 (9:16 Portrait)
1080x1080 (1:1 Square)
Auto (Window Size)
Simulate Resolution
Record Live Video
Render Offline Video
Download Video
Render Progress:
0%
Fade In
Fade Out
Fade Duration (s)
1.0
Song Cover Art
Enable cover art object
Cover Art Type
In-Game Object
Overlay
Apply Post FX
Shape
Square
Circle
Hexagon
Triangle
Load Image...
Cover Scale
Uniform Cover Scaling
Scale X
1.0
Scale Y
1.0
Scale Z
1.0
Cover Rotation
Rot X
0.0
Rot Y
0.0
Rot Z
0.0
Cover Position
Pos X
0.0
Pos Y
0.0
Pos Z
0.0
Song Title Overlay
Enable title overlay
Title Overlay Type
In-Game Object
Overlay
Title Visibility Mode
Always Visible
Fade In/Out
Display Duration (seconds)
10.0
Fade Duration (seconds)
2.0
Apply Post FX
Artist
Song Title
Text Alignment
Right
Center
Left
Title Scale
Uniform Title Scaling
Scale X
3.0
Scale Y
3.0
Scale Z
3.0
Title Rotation
Rot X
0.0
Rot Y
0.0
Rot Z
0.0
Title Position
Pos X
20.0
Pos Y
-20.0
Pos Z
0.0
Environment & Background
Environment Shape
None
Inside Sphere
Inside Cube
Inside Icosahedron
Inside Cylinder
Inside Torus
Inside Torus Knot
Inside Octahedron
Inside Tetrahedron
Inside Dodecahedron
Inside Cone
Environment Style
Wireframe
Solid Fill
Points (Stars)
Squares (Point Cloud)
Circles (Point Cloud)
Rings (Point Cloud)
Crosses (Point Cloud)
Sparkles (Point Cloud)
Solid + Wireframe
Env Material Type
Matte (Standard)
Metallic (Reflection)
Shiny Plastic
Cel-Shaded (Toon)
Car Paint (Clearcoat)
Glossy Bump
Custom Shader (Default)
Env Color Mapping
Audio based mapping (Default)
UV X mapping
UV Y mapping
Radial/Distance mapping
Position X mapping
Position Y mapping
Position Z mapping
Environment Shading (Solid Fill)
Flat Shading
Smooth Shading
Environment Detail
32
Environment Size
200
Environment Explode
0.0
Point Size / Thickness (Env)
1.0
Background Color
Environmental Object Color
Main Object & Render Settings
Enable Main Object
Main Object Shape
Sphere
Cube
Torus
Torus Knot
Octahedron
Tetrahedron
Icosahedron
Cone
Cylinder
Cylinder (No Caps)
Plane
Ring
Capsule
Blob
Star
DNA Helix
Crystal Cluster
Compound Boxes
Compound Pyramids
Milkslop
Polygon Detail
128
Render Style
Solid Fill
Wireframe
Squares (Point Cloud)
Circles (Point Cloud)
Rings (Point Cloud)
Crosses (Point Cloud)
Sparkles (Point Cloud)
Material Type
Custom Shader (Default)
Matte (Standard)
Metallic (Reflection)
Shiny Plastic
Cel-Shaded (Toon)
Car Paint (Clearcoat)
Glossy Bump
Object Shading
Smooth Shading
Flat Shading
Point Size / Thick
1.0
Smooth Inflation (Merge Vertices)
Constant Wave Morph
0.2
Blend Mode
Additive (Glowing/X-Ray)
Normal (Solid surfaces)
Subtractive (Darkening)
Multiply (Color Tinting)
No Blending (Opaque overrides)
Screen (Brightening Overlay)
Max (Lighten Only)
Min (Darken Only)
Object Audio Deformation
FFT Mapping & Scale
Spiky (Omni-directional)
Rings (Wrapped X)
Rings (Wrapped Y)
Directional (X-Axis)
Directional (Y-Axis)
Directional (Z-Axis)
Spherical Distance
Multi-Directional
Radial Stripes
Diagonal Slices
Target Rings (Z)
3D Wave Interference
Corner Focus
Off-Center Distance
Linear
Logarithmic (Bass Focused)
Exponential (Highs Focused)
Cosine Bell (Mids Focused)
Extreme Logarithmic (Sub-Bass)
Inverted (High to Low)
Stepped (10 Bins)
Start Frequency Bin
0
End Frequency Bin
1024
Audio Falloff (Smoothness)
0.80
Surface Displacement (Fatten)
0.0
Triangle Explode (Separate)
0.0
Audio Deformation (Spikes)
3.0
Audio Deformation (Fluidity)
0.0
Object Transform
Uniform Object Scaling
Scale X
1.0
Scale Y
1.0
Scale Z
1.0
Object Rotation X
0.0
Object Rotation Y
0.0
Object Rotation Z
0.0
Object Position X
0.0
Object Position Y
0.0
Object Position Z
0.0
Object Color Gradients
Bass Frequencies
Mid Frequencies
High Frequencies
Gradient Position
50.0
Color Mapping
Audio based mapping (Default)
UV X mapping
UV Y mapping
Radial/Distance mapping
Position X mapping
Position Y mapping
Position Z mapping
Object Color Correction
Hue Shift
0.00
Saturation
1.00
Brightness
0.00
Contrast
1.00
Gamma
1.00
Pump Assignments
Falloff (Bounce Smoothness)
0.86
Pump Assignments
LFO Assignments
Audio Scope
Enable Scope
Scope Mode
Stereo XY (L=X, R=Y)
Standard (Time=X, L+R=Y)
Left Channel Only
Right Channel Only
CRT Trace Mode
Trace Decay
0.25
Blend Mode
Additive
Normal
Subtractive
Multiply
None
Screen
Size X
1.0
Size Y
1.0
Thickness
2.0
Color
Hue Shift (Base)
0.0
Transform
Position X
0.0
Position Y
0.0
Position Z
0.0
Rotation X
0.0
Rotation Y
0.0
Rotation Z
0.0
Analyzer
Enable Analyzer
Mirrored
None
X-Axis
Y-Axis
Arrangement
Linear
Circular
Sun
Bar Shape
Box
Cylinder
Count
64
Start Bin
0
End Bin
1024
FFT Scale Mode
Linear
Logarithmic
Highs Bias
Mids Bias
Extreme Log
Inverted
Material
Standard
Metal
Plastic
Toon
Clearcoat
Glossy
Wireframe
Custom Shader
Color Mapping
Audio based mapping (Default)
UV X mapping
UV Y mapping
Radial/Distance mapping
Position X mapping
Position Y mapping
Position Z mapping
Blend Mode
Normal
Additive
Subtractive
Multiply
Color
Hue Shift
0.00
Size X
0.5
Size Y (Max Height)
10.0
Size Z
0.5
Spacing
0.2
Transform
Position X
0.0
Position Y
-10.0
Position Z
0.0
Rotation X
0.0
Rotation Y
0.0
Rotation Z
0.0
Laser
Enable Laser
Type
Point Fan
Line Parallel
360 Radial
Cone Ring
Grid Matrix
Count
10
Spread
2.0
Length
100
Thickness
0.2
Beam Core Opacity
1.0
Emission / Bloom Intensity
2.0
Color
Hue Shift
0.0
React Length to FFT
0.0
React Rot-X to FFT
0.0
Transform
Position X
0.0
Position Y
0.0
Position Z
0.0
Rotation X
0.0
Rotation Y
0.0
Rotation Z
0.0
Camera FOV
Field of View (FOV)
60
Lights
Object Light
Light Color
Intensity
0.5
Rotation X
0.00
Rotation Y
0.00
Show Light Gizmo
Environment Light
Color
Intensity
1.0
Rotation X
0.00
Rotation Y
0.00
Show Light Gizmo
Soft Light (Ambient/Fill)
Color
Intensity
0.5
Rotation X
0.00
Rotation Y
0.00
Show Light Gizmo
Analyzer Light
Color
Intensity
1.0
Rotation X
0.00
Rotation Y
0.00
Show Light Gizmo
Post-Processing Effects
Tail Length (Motion Blur)
0.85
Bloom Strength
1.20
Bloom Threshold (Cutoff)
0.5
Chromatic Aberration Amount
0.000
Smoky Swirls
0.00
Smoky Swirl Size
3.00
Water Ripples
0.00
Dithering
Parker Noise Dithering
0.00
Bayer 4x4 Dithering
0.00
Posterize
0.00
Pixelize (Mosaic) Block Size
1.0
Kaleidoscope
Kaleidoscope Segments
0 (Off)
Mirror
Enable Mirror
Mirror Position (Center Offset)
0.00
Mirror Rotation Angle
0.00
Glitch Effect
Glitch Area/Size
0.00
Base Frequency (Time)
0.00
Audio Reactivity
0.00
CRT TV Effect
Scanlines Intensity
0.0
Noise Intensity
0.00
Wavyness / Distortion
0.00
Screen Bend
0.00
Halation (Bloom)
0.00
Combing Artifacts
0.00
NTSC Color Bleed
0.00
CRT Sub-pixel Scale
0.00
CRT Mask Intensity
0.00
Global Color Correction
Hue Shift
0.00
Saturation
1.00
Brightness
0.00
Contrast
1.00
Gamma
1.00